140 and its the first team to get there, which wins. The game has a target number of kills e.g. There are a number of game modes:Įlimination: Which is you and a group of team mates against an opposing force of similar numbers. On the whole, I spend the bulk of my time playing Elimination, as I find that, particularly when you are playing with some friends, it is the most enjoyable from a casual gaming perspective, as you can work together. In game chat options are 1/All 2/Team or 3/Clan, which you can interface with via either keyboard or voice microphone/headphones. This to me is the appeal of CA – the gameplay is very enjoyable, as on the whole, everyone is there to have a good time. In game, graphics is fluid, and very much focused on rapid, real time decision making, skill and good representation of graphics. I play at home over my home wireless and ADSL and don’t have any problems. With up to 16 players (multiplayer) in the same room, games in general are surprisingly lag free. Gameplay itself is simple – you pick a room, with the appropriate game mode you want to play and join it. Really, anything above 0.85 is considered pretty good. If conversely you kill 15, but die 20 times, your KDR = 15/20 = 0.75. So if for example you manage to kill 20 people in a game, but die 15 times, your KDR = 20/15 = 1.25. KDR is calculated by your number of kills divided by your number of deaths (yours). ![]() Starting off life as a modest T= Trainee and than graduating to P = Private, you start with a KDR of 1.00. Access to these servers is based on either your rank or your KDR = Kill Death Ratio or in some cases both. Within Server West, there are a number of different servers groups – Alpha, Bravo, Foxtrot, Black Market and Papa – each with an array of game play servers underneath that you can join. There are an array of servers available – at the time of writing, I’m playing on the US based servers and I tend to spend most of my time on Server West. When I joined a couple of years back, they didn’t have this orientation, instead throwing you in the deep end into the battle servers instead. ![]() When you first start off life in the CA world, you are the rank of T = Trainee, having to go through the mandatory training and orientation battles. As discussed previously, as you progress through each rank, gaining experience you are allowed access to different maps and more importantly, different GP (Gear Point) based weapons of varying types and capabilities. The ranking system is modeled after the US Military, with some variation at the upper echelon ranks. Set in modern times, there is an array of maps and assorted weaponry which is accessible to all players. If you like Counterstrike, you’ll like CA. This led me to my search for different first person shooters that were free and had reasonable graphics and gameplay which would entice me to play on a semi regular basis. Recent times, though I’ve managed to get a laptop with a solid state hard drive, which has made a huge difference in terms of my gaming ability, connected to a decent external monitor. Ironically enough I never got into Call of Duty or the Battlefield 1942 type of games, being what I class as just a “casual gamer”, I just never quite had a computer “fast enough” to run such heavy duty graphics and support the game play comfortably and always seemed to be 2 versions of Direct X behind what was current and more to the point what my computer and video card could support. I’ve been in businesses which played networked versions of Doom, Counterstrike, different versions of Quake, Unreal Tournament 2004 & 2007. A whole new world was unveiled with the arrival of the Pentium Processors of the day. Similarly aged FPS players like myself have a chuckle that as we upgraded our machines from 386 proccessors to 486 architecture, we would turn off the “turbo” button to slow the computer down so that they could comfortably play the game in its original game state. I still have a zipped up version of the original Wolfenstein and Duke Nukem for a historical laugh. ![]() I’ve been playing first person shooters for a very long time, albeit I don’t profess to being particularly good at them. ![]() This 2nd part of the review is looking now to the game mechanic and the strengths/weaknesses of the platform and community. In my previous post “ Combat Arms Review: Pt 1, Nexon and the business proposition” covering Nexon’s online First Person Shooter (FPS) game Combat Arms (CA), I covered the general economic model and the attraction for playing this very comprehensive of “free games”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |